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Devlog
Designing bosses for an auto-battler
April 19, 2026
by
hdd42
1
#bos
Designing bosses for an auto-battler An 8-day campaign of "same petri dish, different map" gets old fast. You need peaks — moments where the rules change and the player has to think differently. Mic...
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MicroWars now runs in your browser
April 16, 2026
by
hdd42
2
#web
MicroWars now runs in your browser You can now play MicroWars directly in the browser! No download, no install — just open the page and you're in. This was one of the most requested things since lau...
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The AI — from "chase nearest thing" to 12 personalities
April 15, 2026
by
hdd42
2
The AI — from "chase nearest thing" to 12 personalities One of the most common questions I get: "How smart is the AI?" The honest answer is — it's not smart. It's just good at pretending to be sma...
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Evolution cards — from 12 buffs to 88 real choices
April 15, 2026
by
hdd42
2
#Cards
Evolution cards — from 12 buffs to 88 real choices In previous posts I covered how the economy and combat evolved over development. Today it's the card system — the thing that makes every run diff...
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The combat system — from one channel to three fighting styles
April 13, 2026
by
hdd42
The combat system — from one channel to three fighting styles Combat in MicroWars looks simple: cells bump into each other and someone dies. But under the hood, the system went through more redesign...
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Building the economy — how biomass went from simple to strategic
April 11, 2026
by
hdd42
1
#MicroWars, #Economy
Building the economy — how biomass went from simple to strategic One of the hardest things to get right in MicroWars was the economy. It sounds boring — just numbers going up and down — but the...
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How I built MicroWars — from idea to early access
April 11, 2026
by
hdd42
1
#release
How I built MicroWars — from idea to early access I want to share the story behind MicroWars: how it started, what tools I used, and what I learned along the way. Thoughts after spending months on t...
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MicroWars is live
April 06, 2026
by
hdd42
3
#MicroWars, #2.84
MicroWars is live — here's what it's about MicroWars is a single-player auto-battler roguelike set inside a petri dish. You grow a microbe colony, capture objectives, draft evolution cards, and figh...
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